Everything you need to run a serious Rust farm. Plan genetics, calculate grow times, grade seeds, size your operation and maximise tea output — free, no login needed.
Plant grows faster. More G = quicker harvests and more cycles per wipe.
weight 0.6
Y
Yield
More output per harvest. Every 2 Y genes = +1 extra clone per harvest.
weight 0.6
H
Hardiness
Reduces cold/heat damage. Only useful in snow or desert biomes.
weight 0.6
W
Water
Increases water consumption significantly. No upside for indoor farms.
weight 1.0 — avoid
X
Empty
Dead slot with no benefit. Higher crossbreeding weight than good genes — hard to breed out.
weight 1.0 — avoid
How cross-breeding works
// the vote system
Neighbours vote per slot
Each of the 6 gene slots is decided independently. For each slot, neighbouring plants each contribute their gene with a weight (0.6 for G/Y/H, 1.0 for W/X). The gene type with the highest combined weight wins — but only if it strictly beats the centre's current gene weight. Ties mean the centre keeps its gene.
// why red genes are dangerous
W and X spread easily
W and X have weight 1.0 — it takes two G/Y donors (combined 1.2) to overcome a single W or X. This means bad genes spread aggressively. One W seed next to your centre plant will contaminate any slot where only one other donor has a good gene. Always check your neighbours for red genes before breeding.
// most important rule
Clone before harvesting
Always take a clone of your centre plant before picking it. The crossbreeding calculation happens when the plant enters the crossbreeding stage — not when you harvest. Clone it the moment it reaches crossbreed stage to preserve whatever genetics it received. Harvesting without cloning first means those genes are gone forever.